The Human venture into a recently discovered Earth-like exoplanet, the different factions with their distinct ideologies, the hostile alien flora and fauna, the planetary terraforming (not as complex but more on that later), the sense of mystery, the exploration of an alien world, the struggle and the conflict. So, you’ll find a host of borrowed concepts from SMAC in Pandora. Of course, Pandora: First Contact also plays very similar to Sid Meier’s Alpha Centauri, a title the devs say to have been “inspired by” when developing their own 4X game. Proxy did well in borrowing some of the best stuff from Civilization 4 and Civilization 5, the most glaring things being the hexagon-styled map, the slick and intuitive user interface, the in-game encyclopedia and the military stacks. And, that is not a bad thing, but the contrary. The reason for this familiarity is that Pandora looks and plays similar to the Civilization game series, the eternal reference for planetary 4X games. Perhaps the first thing veteran 4X gamers will notice about Pandora is how familiar it all feels. Well, Proxy Studios, a small indie game developer, saw this opportunity, this market gap, and the result was Pandora: First Contact. But, almost 15 years since its release there hasn’t been any new sci-fi turn-based 4X game set on a planetary scale. Sid Meier’s Alpha Centauri is commonly accepted as one of the best strategy games ever made.
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